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prim_YUV_neon.c
1
23#include <freerdp/config.h>
24
25#include <winpr/sysinfo.h>
26#include <winpr/crt.h>
27#include <freerdp/types.h>
28#include <freerdp/primitives.h>
29
30#include "prim_internal.h"
31#include "prim_YUV.h"
32
33#if defined(NEON_INTRINSICS_ENABLED)
34#include <arm_neon.h>
35
36static primitives_t* generic = nullptr;
37
38static inline uint8x8_t neon_YUV2R_single(uint16x8_t C, int16x8_t D, int16x8_t E)
39{
40 /* R = (256 * Y + 403 * (V - 128)) >> 8 */
41 const int32x4_t Ch = vreinterpretq_s32_u32(vmovl_u16(vget_high_u16(C)));
42 const int32x4_t e403h = vmull_n_s16(vget_high_s16(E), 403);
43 const int32x4_t cehm = vaddq_s32(Ch, e403h);
44 const int32x4_t ceh = vshrq_n_s32(cehm, 8);
45
46 const int32x4_t Cl = vreinterpretq_s32_u32(vmovl_u16(vget_low_u16(C)));
47 const int32x4_t e403l = vmull_n_s16(vget_low_s16(E), 403);
48 const int32x4_t celm = vaddq_s32(Cl, e403l);
49 const int32x4_t cel = vshrq_n_s32(celm, 8);
50 const int16x8_t ce = vcombine_s16(vqmovn_s32(cel), vqmovn_s32(ceh));
51 return vqmovun_s16(ce);
52}
53
54static inline uint8x8x2_t neon_YUV2R(uint16x8x2_t C, int16x8x2_t D, int16x8x2_t E)
55{
56 uint8x8x2_t res = { { neon_YUV2R_single(C.val[0], D.val[0], E.val[0]),
57 neon_YUV2R_single(C.val[1], D.val[1], E.val[1]) } };
58 return res;
59}
60
61static inline uint8x8_t neon_YUV2G_single(uint16x8_t C, int16x8_t D, int16x8_t E)
62{
63 /* G = (256L * Y - 48 * (U - 128) - 120 * (V - 128)) >> 8 */
64 const int16x8_t d48 = vmulq_n_s16(D, 48);
65 const int16x8_t e120 = vmulq_n_s16(E, 120);
66 const int32x4_t deh = vaddl_s16(vget_high_s16(d48), vget_high_s16(e120));
67 const int32x4_t Ch = vreinterpretq_s32_u32(vmovl_u16(vget_high_u16(C)));
68 const int32x4_t cdeh32m = vsubq_s32(Ch, deh);
69 const int32x4_t cdeh32 = vshrq_n_s32(cdeh32m, 8);
70 const int16x4_t cdeh = vqmovn_s32(cdeh32);
71
72 const int32x4_t del = vaddl_s16(vget_low_s16(d48), vget_low_s16(e120));
73 const int32x4_t Cl = vreinterpretq_s32_u32(vmovl_u16(vget_low_u16(C)));
74 const int32x4_t cdel32m = vsubq_s32(Cl, del);
75 const int32x4_t cdel32 = vshrq_n_s32(cdel32m, 8);
76 const int16x4_t cdel = vqmovn_s32(cdel32);
77 const int16x8_t cde = vcombine_s16(cdel, cdeh);
78 return vqmovun_s16(cde);
79}
80
81static inline uint8x8x2_t neon_YUV2G(uint16x8x2_t C, int16x8x2_t D, int16x8x2_t E)
82{
83 uint8x8x2_t res = { { neon_YUV2G_single(C.val[0], D.val[0], E.val[0]),
84 neon_YUV2G_single(C.val[1], D.val[1], E.val[1]) } };
85 return res;
86}
87
88static inline uint8x8_t neon_YUV2B_single(uint16x8_t C, int16x8_t D, int16x8_t E)
89{
90 /* B = (256L * Y + 475 * (U - 128)) >> 8*/
91 const int32x4_t Ch = vreinterpretq_s32_u32(vmovl_u16(vget_high_u16(C)));
92 const int32x4_t d475h = vmull_n_s16(vget_high_s16(D), 475);
93 const int32x4_t cdhm = vaddq_s32(Ch, d475h);
94 const int32x4_t cdh = vshrq_n_s32(cdhm, 8);
95
96 const int32x4_t Cl = vreinterpretq_s32_u32(vmovl_u16(vget_low_u16(C)));
97 const int32x4_t d475l = vmull_n_s16(vget_low_s16(D), 475);
98 const int32x4_t cdlm = vaddq_s32(Cl, d475l);
99 const int32x4_t cdl = vshrq_n_s32(cdlm, 8);
100 const int16x8_t cd = vcombine_s16(vqmovn_s32(cdl), vqmovn_s32(cdh));
101 return vqmovun_s16(cd);
102}
103
104static inline uint8x8x2_t neon_YUV2B(uint16x8x2_t C, int16x8x2_t D, int16x8x2_t E)
105{
106 uint8x8x2_t res = { { neon_YUV2B_single(C.val[0], D.val[0], E.val[0]),
107 neon_YUV2B_single(C.val[1], D.val[1], E.val[1]) } };
108 return res;
109}
110
111static inline void neon_store_bgrx(BYTE* WINPR_RESTRICT pRGB, uint8x8_t r, uint8x8_t g, uint8x8_t b,
112 uint8_t rPos, uint8_t gPos, uint8_t bPos, uint8_t aPos)
113{
114 uint8x8x4_t bgrx = vld4_u8(pRGB);
115 bgrx.val[rPos] = r;
116 bgrx.val[gPos] = g;
117 bgrx.val[bPos] = b;
118 vst4_u8(pRGB, bgrx);
119}
120
121static inline void neon_YuvToRgbPixel(BYTE* pRGB, uint8x8x2_t Y, int16x8x2_t D, int16x8x2_t E,
122 const uint8_t rPos, const uint8_t gPos, const uint8_t bPos,
123 const uint8_t aPos)
124{
125 /* Y * 256 == Y << 8 */
126 const uint16x8x2_t C = { { vshlq_n_u16(vmovl_u8(Y.val[0]), 8),
127 vshlq_n_u16(vmovl_u8(Y.val[1]), 8) } };
128
129 const uint8x8x2_t r = neon_YUV2R(C, D, E);
130 const uint8x8x2_t g = neon_YUV2G(C, D, E);
131 const uint8x8x2_t b = neon_YUV2B(C, D, E);
132
133 neon_store_bgrx(pRGB, r.val[0], g.val[0], b.val[0], rPos, gPos, bPos, aPos);
134 neon_store_bgrx(pRGB + sizeof(uint8x8x4_t), r.val[1], g.val[1], b.val[1], rPos, gPos, bPos,
135 aPos);
136}
137
138static inline int16x8x2_t loadUV(const BYTE* WINPR_RESTRICT pV, size_t x)
139{
140 const uint8x8_t Vraw = vld1_u8(&pV[x / 2]);
141 const int16x8_t V = vreinterpretq_s16_u16(vmovl_u8(Vraw));
142 const int16x8_t c128 = vdupq_n_s16(128);
143 const int16x8_t E = vsubq_s16(V, c128);
144 return vzipq_s16(E, E);
145}
146
147static inline void neon_write_pixel(BYTE* pRGB, BYTE Y, BYTE U, BYTE V, const uint8_t rPos,
148 const uint8_t gPos, const uint8_t bPos, const uint8_t aPos)
149{
150 const BYTE r = YUV2R(Y, U, V);
151 const BYTE g = YUV2G(Y, U, V);
152 const BYTE b = YUV2B(Y, U, V);
153
154 pRGB[rPos] = r;
155 pRGB[gPos] = g;
156 pRGB[bPos] = b;
157}
158
159static inline void neon_YUV420ToX_DOUBLE_ROW(const BYTE* WINPR_RESTRICT pY[2],
160 const BYTE* WINPR_RESTRICT pU,
161 const BYTE* WINPR_RESTRICT pV,
162 BYTE* WINPR_RESTRICT pRGB[2], size_t width,
163 const uint8_t rPos, const uint8_t gPos,
164 const uint8_t bPos, const uint8_t aPos)
165{
166 UINT32 x = 0;
167
168 for (; x < width - width % 16; x += 16)
169 {
170 const uint8x16_t Y0raw = vld1q_u8(&pY[0][x]);
171 const uint8x8x2_t Y0 = { { vget_low_u8(Y0raw), vget_high_u8(Y0raw) } };
172 const int16x8x2_t D = loadUV(pU, x);
173 const int16x8x2_t E = loadUV(pV, x);
174 neon_YuvToRgbPixel(&pRGB[0][4ULL * x], Y0, D, E, rPos, gPos, bPos, aPos);
175
176 const uint8x16_t Y1raw = vld1q_u8(&pY[1][x]);
177 const uint8x8x2_t Y1 = { { vget_low_u8(Y1raw), vget_high_u8(Y1raw) } };
178 neon_YuvToRgbPixel(&pRGB[1][4ULL * x], Y1, D, E, rPos, gPos, bPos, aPos);
179 }
180
181 for (; x < width - width % 2; x += 2)
182 {
183 const BYTE U = pU[x / 2];
184 const BYTE V = pV[x / 2];
185
186 neon_write_pixel(&pRGB[0][4 * x], pY[0][x], U, V, rPos, gPos, bPos, aPos);
187 neon_write_pixel(&pRGB[0][4 * (1ULL + x)], pY[0][1ULL + x], U, V, rPos, gPos, bPos, aPos);
188 neon_write_pixel(&pRGB[1][4 * x], pY[1][x], U, V, rPos, gPos, bPos, aPos);
189 neon_write_pixel(&pRGB[1][4 * (1ULL + x)], pY[1][1ULL + x], U, V, rPos, gPos, bPos, aPos);
190 }
191
192 for (; x < width; x++)
193 {
194 const BYTE U = pU[x / 2];
195 const BYTE V = pV[x / 2];
196
197 neon_write_pixel(&pRGB[0][4 * x], pY[0][x], U, V, rPos, gPos, bPos, aPos);
198 neon_write_pixel(&pRGB[1][4 * x], pY[1][x], U, V, rPos, gPos, bPos, aPos);
199 }
200}
201
202static inline void neon_YUV420ToX_SINGLE_ROW(const BYTE* WINPR_RESTRICT pY,
203 const BYTE* WINPR_RESTRICT pU,
204 const BYTE* WINPR_RESTRICT pV,
205 BYTE* WINPR_RESTRICT pRGB, size_t width,
206 const uint8_t rPos, const uint8_t gPos,
207 const uint8_t bPos, const uint8_t aPos)
208{
209 UINT32 x = 0;
210
211 for (; x < width - width % 16; x += 16)
212 {
213 const uint8x16_t Y0raw = vld1q_u8(&pY[x]);
214 const uint8x8x2_t Y0 = { { vget_low_u8(Y0raw), vget_high_u8(Y0raw) } };
215 const int16x8x2_t D = loadUV(pU, x);
216 const int16x8x2_t E = loadUV(pV, x);
217 neon_YuvToRgbPixel(&pRGB[4ULL * x], Y0, D, E, rPos, gPos, bPos, aPos);
218 }
219
220 for (; x < width - width % 2; x += 2)
221 {
222 const BYTE U = pU[x / 2];
223 const BYTE V = pV[x / 2];
224
225 neon_write_pixel(&pRGB[4 * x], pY[x], U, V, rPos, gPos, bPos, aPos);
226 neon_write_pixel(&pRGB[4 * (1ULL + x)], pY[1ULL + x], U, V, rPos, gPos, bPos, aPos);
227 }
228 for (; x < width; x++)
229 {
230 const BYTE U = pU[x / 2];
231 const BYTE V = pV[x / 2];
232
233 neon_write_pixel(&pRGB[4 * x], pY[x], U, V, rPos, gPos, bPos, aPos);
234 }
235}
236
237static inline pstatus_t neon_YUV420ToX(const BYTE* WINPR_RESTRICT pSrc[3], const UINT32 srcStep[3],
238 BYTE* WINPR_RESTRICT pDst, UINT32 dstStep,
239 const prim_size_t* WINPR_RESTRICT roi, const uint8_t rPos,
240 const uint8_t gPos, const uint8_t bPos, const uint8_t aPos)
241{
242 const UINT32 nWidth = roi->width;
243 const UINT32 nHeight = roi->height;
244
245 WINPR_ASSERT(nHeight > 0);
246 UINT32 y = 0;
247 for (; y < (nHeight - 1); y += 2)
248 {
249 const uint8_t* pY[2] = { pSrc[0] + y * srcStep[0], pSrc[0] + (1ULL + y) * srcStep[0] };
250 const uint8_t* pU = pSrc[1] + (y / 2) * srcStep[1];
251 const uint8_t* pV = pSrc[2] + (y / 2) * srcStep[2];
252 uint8_t* pRGB[2] = { pDst + y * dstStep, pDst + (1ULL + y) * dstStep };
253
254 neon_YUV420ToX_DOUBLE_ROW(pY, pU, pV, pRGB, nWidth, rPos, gPos, bPos, aPos);
255 }
256 for (; y < nHeight; y++)
257 {
258 const uint8_t* pY = pSrc[0] + y * srcStep[0];
259 const uint8_t* pU = pSrc[1] + (y / 2) * srcStep[1];
260 const uint8_t* pV = pSrc[2] + (y / 2) * srcStep[2];
261 uint8_t* pRGB = pDst + y * dstStep;
262
263 neon_YUV420ToX_SINGLE_ROW(pY, pU, pV, pRGB, nWidth, rPos, gPos, bPos, aPos);
264 }
265 return PRIMITIVES_SUCCESS;
266}
267
268static pstatus_t neon_YUV420ToRGB_8u_P3AC4R(const BYTE* WINPR_RESTRICT pSrc[3],
269 const UINT32 srcStep[3], BYTE* WINPR_RESTRICT pDst,
270 UINT32 dstStep, UINT32 DstFormat,
271 const prim_size_t* WINPR_RESTRICT roi)
272{
273 switch (DstFormat)
274 {
275 case PIXEL_FORMAT_BGRA32:
276 case PIXEL_FORMAT_BGRX32:
277 return neon_YUV420ToX(pSrc, srcStep, pDst, dstStep, roi, 2, 1, 0, 3);
278
279 case PIXEL_FORMAT_RGBA32:
280 case PIXEL_FORMAT_RGBX32:
281 return neon_YUV420ToX(pSrc, srcStep, pDst, dstStep, roi, 0, 1, 2, 3);
282
283 case PIXEL_FORMAT_ARGB32:
284 case PIXEL_FORMAT_XRGB32:
285 return neon_YUV420ToX(pSrc, srcStep, pDst, dstStep, roi, 1, 2, 3, 0);
286
287 case PIXEL_FORMAT_ABGR32:
288 case PIXEL_FORMAT_XBGR32:
289 return neon_YUV420ToX(pSrc, srcStep, pDst, dstStep, roi, 3, 2, 1, 0);
290
291 default:
292 return generic->YUV420ToRGB_8u_P3AC4R(pSrc, srcStep, pDst, dstStep, DstFormat, roi);
293 }
294}
295
296static inline int16x8_t loadUVreg(uint8x8_t Vraw)
297{
298 const int16x8_t V = vreinterpretq_s16_u16(vmovl_u8(Vraw));
299 const int16x8_t c128 = vdupq_n_s16(128);
300 const int16x8_t E = vsubq_s16(V, c128);
301 return E;
302}
303
304static inline int16x8x2_t loadUV444(uint8x16_t Vld)
305{
306 const uint8x8x2_t V = { { vget_low_u8(Vld), vget_high_u8(Vld) } };
307 const int16x8x2_t res = { {
308 loadUVreg(V.val[0]),
309 loadUVreg(V.val[1]),
310 } };
311 return res;
312}
313
314static inline void avgUV(BYTE U[2][2])
315{
316 const BYTE u00 = U[0][0];
317 const INT16 umul = (INT16)u00 << 2;
318 const INT16 sum = (INT16)U[0][1] + U[1][0] + U[1][1];
319 const INT16 wavg = umul - sum;
320 const BYTE val = CONDITIONAL_CLIP(wavg, u00);
321 U[0][0] = val;
322}
323
324static inline void neon_avgUV(uint8x16_t pU[2])
325{
326 /* put even and odd values into different registers.
327 * U 0/0 is in lower half */
328 const uint8x16x2_t usplit = vuzpq_u8(pU[0], pU[1]);
329 const uint8x16_t ueven = usplit.val[0];
330 const uint8x16_t uodd = usplit.val[1];
331
332 const uint8x8_t u00 = vget_low_u8(ueven);
333 const uint8x8_t u01 = vget_low_u8(uodd);
334 const uint8x8_t u10 = vget_high_u8(ueven);
335 const uint8x8_t u11 = vget_high_u8(uodd);
336
337 /* Create sum of U01 + U10 + U11 */
338 const uint16x8_t uoddsum = vaddl_u8(u01, u10);
339 const uint16x8_t usum = vaddq_u16(uoddsum, vmovl_u8(u11));
340
341 /* U00 * 4 */
342 const uint16x8_t umul = vshll_n_u8(u00, 2);
343
344 /* U00 - (U01 + U10 + U11) */
345 const int16x8_t wavg = vsubq_s16(vreinterpretq_s16_u16(umul), vreinterpretq_s16_u16(usum));
346 const uint8x8_t avg = vqmovun_s16(wavg);
347
348 /* abs(u00 - avg) */
349 const uint8x8_t absdiff = vabd_u8(avg, u00);
350
351 /* (diff < 30) ? u00 : avg */
352 const uint8x8_t mask = vclt_u8(absdiff, vdup_n_u8(30));
353
354 /* out1 = u00 & mask */
355 const uint8x8_t out1 = vand_u8(u00, mask);
356
357 /* invmask = ~mask */
358 const uint8x8_t notmask = vmvn_u8(mask);
359
360 /* out2 = avg & invmask */
361 const uint8x8_t out2 = vand_u8(avg, notmask);
362
363 /* out = out1 | out2 */
364 const uint8x8_t out = vorr_u8(out1, out2);
365
366 const uint8x8x2_t ua = vzip_u8(out, u01);
367 const uint8x16_t u = vcombine_u8(ua.val[0], ua.val[1]);
368 pU[0] = u;
369}
370
371static inline pstatus_t neon_YUV444ToX_SINGLE_ROW(const BYTE* WINPR_RESTRICT pY,
372 const BYTE* WINPR_RESTRICT pU,
373 const BYTE* WINPR_RESTRICT pV,
374 BYTE* WINPR_RESTRICT pRGB, size_t width,
375 const uint8_t rPos, const uint8_t gPos,
376 const uint8_t bPos, const uint8_t aPos)
377{
378 size_t x = 0;
379
380 for (; x < width - width % 16; x += 16)
381 {
382 uint8x16_t U = vld1q_u8(&pU[x]);
383 uint8x16_t V = vld1q_u8(&pV[x]);
384 const uint8x16_t Y0raw = vld1q_u8(&pY[x]);
385 const uint8x8x2_t Y0 = { { vget_low_u8(Y0raw), vget_high_u8(Y0raw) } };
386 const int16x8x2_t D0 = loadUV444(U);
387 const int16x8x2_t E0 = loadUV444(V);
388 neon_YuvToRgbPixel(&pRGB[4ULL * x], Y0, D0, E0, rPos, gPos, bPos, aPos);
389 }
390
391 for (; x < width; x += 2)
392 {
393 BYTE* rgb = &pRGB[x * 4];
394
395 for (size_t j = 0; j < 2; j++)
396 {
397 const BYTE y = pY[x + j];
398 const BYTE u = pU[x + j];
399 const BYTE v = pV[x + j];
400
401 neon_write_pixel(&rgb[4 * (j)], y, u, v, rPos, gPos, bPos, aPos);
402 }
403 }
404
405 return PRIMITIVES_SUCCESS;
406}
407
408static inline pstatus_t neon_YUV444ToX_DOUBLE_ROW(const BYTE* WINPR_RESTRICT pY[2],
409 const BYTE* WINPR_RESTRICT pU[2],
410 const BYTE* WINPR_RESTRICT pV[2],
411 BYTE* WINPR_RESTRICT pRGB[2], size_t width,
412 const uint8_t rPos, const uint8_t gPos,
413 const uint8_t bPos, const uint8_t aPos)
414{
415 size_t x = 0;
416
417 for (; x < width - width % 16; x += 16)
418 {
419 uint8x16_t U[2] = { vld1q_u8(&pU[0][x]), vld1q_u8(&pU[1][x]) };
420 neon_avgUV(U);
421
422 uint8x16_t V[2] = { vld1q_u8(&pV[0][x]), vld1q_u8(&pV[1][x]) };
423 neon_avgUV(V);
424
425 const uint8x16_t Y0raw = vld1q_u8(&pY[0][x]);
426 const uint8x8x2_t Y0 = { { vget_low_u8(Y0raw), vget_high_u8(Y0raw) } };
427 const int16x8x2_t D0 = loadUV444(U[0]);
428 const int16x8x2_t E0 = loadUV444(V[0]);
429 neon_YuvToRgbPixel(&pRGB[0][4ULL * x], Y0, D0, E0, rPos, gPos, bPos, aPos);
430
431 const uint8x16_t Y1raw = vld1q_u8(&pY[1][x]);
432 const uint8x8x2_t Y1 = { { vget_low_u8(Y1raw), vget_high_u8(Y1raw) } };
433 const int16x8x2_t D1 = loadUV444(U[1]);
434 const int16x8x2_t E1 = loadUV444(V[1]);
435 neon_YuvToRgbPixel(&pRGB[1][4ULL * x], Y1, D1, E1, rPos, gPos, bPos, aPos);
436 }
437
438 for (; x < width; x += 2)
439 {
440 BYTE* rgb[2] = { &pRGB[0][x * 4], &pRGB[1][x * 4] };
441 BYTE U[2][2] = { { pU[0][x], pU[0][x + 1] }, { pU[1][x], pU[1][x + 1] } };
442 avgUV(U);
443
444 BYTE V[2][2] = { { pV[0][x], pV[0][x + 1] }, { pV[1][x], pV[1][x + 1] } };
445 avgUV(V);
446
447 for (size_t i = 0; i < 2; i++)
448 {
449 for (size_t j = 0; j < 2; j++)
450 {
451 const BYTE y = pY[i][x + j];
452 const BYTE u = U[i][j];
453 const BYTE v = V[i][j];
454
455 neon_write_pixel(&rgb[i][4 * (j)], y, u, v, rPos, gPos, bPos, aPos);
456 }
457 }
458 }
459
460 return PRIMITIVES_SUCCESS;
461}
462
463static inline pstatus_t neon_YUV444ToX(const BYTE* WINPR_RESTRICT pSrc[3], const UINT32 srcStep[3],
464 BYTE* WINPR_RESTRICT pDst, UINT32 dstStep,
465 const prim_size_t* WINPR_RESTRICT roi, const uint8_t rPos,
466 const uint8_t gPos, const uint8_t bPos, const uint8_t aPos)
467{
468 WINPR_ASSERT(roi);
469 const UINT32 nWidth = roi->width;
470 const UINT32 nHeight = roi->height;
471
472 size_t y = 0;
473 for (; y < nHeight - nHeight % 2; y += 2)
474 {
475 const uint8_t* WINPR_RESTRICT pY[2] = { pSrc[0] + y * srcStep[0],
476 pSrc[0] + (y + 1) * srcStep[0] };
477 const uint8_t* WINPR_RESTRICT pU[2] = { pSrc[1] + y * srcStep[1],
478 pSrc[1] + (y + 1) * srcStep[1] };
479 const uint8_t* WINPR_RESTRICT pV[2] = { pSrc[2] + y * srcStep[2],
480 pSrc[2] + (y + 1) * srcStep[2] };
481
482 uint8_t* WINPR_RESTRICT pRGB[2] = { &pDst[y * dstStep], &pDst[(y + 1) * dstStep] };
483
484 const pstatus_t rc =
485 neon_YUV444ToX_DOUBLE_ROW(pY, pU, pV, pRGB, nWidth, rPos, gPos, bPos, aPos);
486 if (rc != PRIMITIVES_SUCCESS)
487 return rc;
488 }
489 for (; y < nHeight; y++)
490 {
491 const uint8_t* WINPR_RESTRICT pY = pSrc[0] + y * srcStep[0];
492 const uint8_t* WINPR_RESTRICT pU = pSrc[1] + y * srcStep[1];
493 const uint8_t* WINPR_RESTRICT pV = pSrc[2] + y * srcStep[2];
494 uint8_t* WINPR_RESTRICT pRGB = &pDst[y * dstStep];
495
496 const pstatus_t rc =
497 neon_YUV444ToX_SINGLE_ROW(pY, pU, pV, pRGB, nWidth, rPos, gPos, bPos, aPos);
498 if (rc != PRIMITIVES_SUCCESS)
499 return rc;
500 }
501
502 return PRIMITIVES_SUCCESS;
503}
504
505static pstatus_t neon_YUV444ToRGB_8u_P3AC4R(const BYTE* WINPR_RESTRICT pSrc[3],
506 const UINT32 srcStep[3], BYTE* WINPR_RESTRICT pDst,
507 UINT32 dstStep, UINT32 DstFormat,
508 const prim_size_t* WINPR_RESTRICT roi)
509{
510 switch (DstFormat)
511 {
512 case PIXEL_FORMAT_BGRA32:
513 case PIXEL_FORMAT_BGRX32:
514 return neon_YUV444ToX(pSrc, srcStep, pDst, dstStep, roi, 2, 1, 0, 3);
515
516 case PIXEL_FORMAT_RGBA32:
517 case PIXEL_FORMAT_RGBX32:
518 return neon_YUV444ToX(pSrc, srcStep, pDst, dstStep, roi, 0, 1, 2, 3);
519
520 case PIXEL_FORMAT_ARGB32:
521 case PIXEL_FORMAT_XRGB32:
522 return neon_YUV444ToX(pSrc, srcStep, pDst, dstStep, roi, 1, 2, 3, 0);
523
524 case PIXEL_FORMAT_ABGR32:
525 case PIXEL_FORMAT_XBGR32:
526 return neon_YUV444ToX(pSrc, srcStep, pDst, dstStep, roi, 3, 2, 1, 0);
527
528 default:
529 return generic->YUV444ToRGB_8u_P3AC4R(pSrc, srcStep, pDst, dstStep, DstFormat, roi);
530 }
531}
532
533static pstatus_t neon_LumaToYUV444(const BYTE* WINPR_RESTRICT pSrcRaw[3], const UINT32 srcStep[3],
534 BYTE* WINPR_RESTRICT pDstRaw[3], const UINT32 dstStep[3],
535 const RECTANGLE_16* WINPR_RESTRICT roi)
536{
537 const UINT32 nWidth = roi->right - roi->left;
538 const UINT32 nHeight = roi->bottom - roi->top;
539 const UINT32 halfWidth = (nWidth + 1) / 2;
540 const UINT32 halfHeight = (nHeight + 1) / 2;
541 const UINT32 evenY = 0;
542 const BYTE* pSrc[3] = { pSrcRaw[0] + roi->top * srcStep[0] + roi->left,
543 pSrcRaw[1] + roi->top / 2 * srcStep[1] + roi->left / 2,
544 pSrcRaw[2] + roi->top / 2 * srcStep[2] + roi->left / 2 };
545 BYTE* pDst[3] = { pDstRaw[0] + roi->top * dstStep[0] + roi->left,
546 pDstRaw[1] + roi->top * dstStep[1] + roi->left,
547 pDstRaw[2] + roi->top * dstStep[2] + roi->left };
548
549 /* Y data is already here... */
550 /* B1 */
551 for (UINT32 y = 0; y < nHeight; y++)
552 {
553 const BYTE* Ym = pSrc[0] + srcStep[0] * y;
554 BYTE* pY = pDst[0] + dstStep[0] * y;
555 memcpy(pY, Ym, nWidth);
556 }
557
558 /* The first half of U, V are already here part of this frame. */
559 /* B2 and B3 */
560 for (UINT32 y = 0; y < halfHeight; y++)
561 {
562 const UINT32 val2y = (2 * y + evenY);
563 const BYTE* Um = pSrc[1] + srcStep[1] * y;
564 const BYTE* Vm = pSrc[2] + srcStep[2] * y;
565 BYTE* pU = pDst[1] + dstStep[1] * val2y;
566 BYTE* pV = pDst[2] + dstStep[2] * val2y;
567 BYTE* pU1 = pU + dstStep[1];
568 BYTE* pV1 = pV + dstStep[2];
569
570 UINT32 x = 0;
571 for (; x + 16 < halfWidth; x += 16)
572 {
573 {
574 const uint8x16_t u = vld1q_u8(Um);
575 uint8x16x2_t u2x;
576 u2x.val[0] = u;
577 u2x.val[1] = u;
578 vst2q_u8(pU, u2x);
579 vst2q_u8(pU1, u2x);
580 Um += 16;
581 pU += 32;
582 pU1 += 32;
583 }
584 {
585 const uint8x16_t v = vld1q_u8(Vm);
586 uint8x16x2_t v2x;
587 v2x.val[0] = v;
588 v2x.val[1] = v;
589 vst2q_u8(pV, v2x);
590 vst2q_u8(pV1, v2x);
591 Vm += 16;
592 pV += 32;
593 pV1 += 32;
594 }
595 }
596
597 for (; x < halfWidth; x++)
598 {
599 const BYTE u = *Um++;
600 const BYTE v = *Vm++;
601 *pU++ = u;
602 *pU++ = u;
603 *pU1++ = u;
604 *pU1++ = u;
605 *pV++ = v;
606 *pV++ = v;
607 *pV1++ = v;
608 *pV1++ = v;
609 }
610 }
611
612 return PRIMITIVES_SUCCESS;
613}
614
615static pstatus_t neon_ChromaV1ToYUV444(const BYTE* WINPR_RESTRICT pSrcRaw[3],
616 const UINT32 srcStep[3], BYTE* WINPR_RESTRICT pDstRaw[3],
617 const UINT32 dstStep[3],
618 const RECTANGLE_16* WINPR_RESTRICT roi)
619{
620 const UINT32 mod = 16;
621 UINT32 uY = 0;
622 UINT32 vY = 0;
623 const UINT32 nWidth = roi->right - roi->left;
624 const UINT32 nHeight = roi->bottom - roi->top;
625 const UINT32 halfWidth = (nWidth) / 2;
626 const UINT32 halfHeight = (nHeight) / 2;
627 const UINT32 oddY = 1;
628 const UINT32 evenY = 0;
629 const UINT32 oddX = 1;
630 /* The auxiliary frame is aligned to multiples of 16x16.
631 * We need the padded height for B4 and B5 conversion. */
632 const UINT32 padHeight = nHeight + 16 - nHeight % 16;
633 const UINT32 halfPad = halfWidth % 16;
634 const BYTE* pSrc[3] = { pSrcRaw[0] + roi->top * srcStep[0] + roi->left,
635 pSrcRaw[1] + roi->top / 2 * srcStep[1] + roi->left / 2,
636 pSrcRaw[2] + roi->top / 2 * srcStep[2] + roi->left / 2 };
637 BYTE* pDst[3] = { pDstRaw[0] + roi->top * dstStep[0] + roi->left,
638 pDstRaw[1] + roi->top * dstStep[1] + roi->left,
639 pDstRaw[2] + roi->top * dstStep[2] + roi->left };
640
641 /* The second half of U and V is a bit more tricky... */
642 /* B4 and B5 */
643 for (UINT32 y = 0; y < padHeight; y++)
644 {
645 const BYTE* Ya = pSrc[0] + srcStep[0] * y;
646 BYTE* pX;
647
648 if ((y) % mod < (mod + 1) / 2)
649 {
650 const UINT32 pos = (2 * uY++ + oddY);
651
652 if (pos >= nHeight)
653 continue;
654
655 pX = pDst[1] + dstStep[1] * pos;
656 }
657 else
658 {
659 const UINT32 pos = (2 * vY++ + oddY);
660
661 if (pos >= nHeight)
662 continue;
663
664 pX = pDst[2] + dstStep[2] * pos;
665 }
666
667 if (y < nHeight)
668 memcpy(pX, Ya, nWidth);
669 }
670
671 /* B6 and B7 */
672 for (UINT32 y = 0; y < halfHeight; y++)
673 {
674 const UINT32 val2y = (y * 2 + evenY);
675 const BYTE* Ua = pSrc[1] + srcStep[1] * y;
676 const BYTE* Va = pSrc[2] + srcStep[2] * y;
677 BYTE* pU = pDst[1] + dstStep[1] * val2y;
678 BYTE* pV = pDst[2] + dstStep[2] * val2y;
679
680 UINT32 x = 0;
681 for (; x < halfWidth - halfPad; x += 16)
682 {
683 {
684 uint8x16x2_t u = vld2q_u8(&pU[2 * x]);
685 u.val[1] = vld1q_u8(&Ua[x]);
686 vst2q_u8(&pU[2 * x], u);
687 }
688 {
689 uint8x16x2_t v = vld2q_u8(&pV[2 * x]);
690 v.val[1] = vld1q_u8(&Va[x]);
691 vst2q_u8(&pV[2 * x], v);
692 }
693 }
694
695 for (; x < halfWidth; x++)
696 {
697 const UINT32 val2x1 = (x * 2 + oddX);
698 pU[val2x1] = Ua[x];
699 pV[val2x1] = Va[x];
700 }
701 }
702
703 return PRIMITIVES_SUCCESS;
704}
705
706static pstatus_t neon_ChromaV2ToYUV444(const BYTE* WINPR_RESTRICT pSrc[3], const UINT32 srcStep[3],
707 UINT32 nTotalWidth, UINT32 nTotalHeight,
708 BYTE* WINPR_RESTRICT pDst[3], const UINT32 dstStep[3],
709 const RECTANGLE_16* WINPR_RESTRICT roi)
710{
711 const UINT32 nWidth = roi->right - roi->left;
712 const UINT32 nHeight = roi->bottom - roi->top;
713 const UINT32 halfWidth = (nWidth + 1) / 2;
714 const UINT32 halfPad = halfWidth % 16;
715 const UINT32 halfHeight = (nHeight + 1) / 2;
716 const UINT32 quaterWidth = (nWidth + 3) / 4;
717 const UINT32 quaterPad = quaterWidth % 16;
718
719 /* B4 and B5: odd UV values for width/2, height */
720 for (UINT32 y = 0; y < nHeight; y++)
721 {
722 const UINT32 yTop = y + roi->top;
723 const BYTE* pYaU = pSrc[0] + srcStep[0] * yTop + roi->left / 2;
724 const BYTE* pYaV = pYaU + nTotalWidth / 2;
725 BYTE* pU = pDst[1] + dstStep[1] * yTop + roi->left;
726 BYTE* pV = pDst[2] + dstStep[2] * yTop + roi->left;
727
728 UINT32 x = 0;
729 for (; x < halfWidth - halfPad; x += 16)
730 {
731 {
732 uint8x16x2_t u = vld2q_u8(&pU[2 * x]);
733 u.val[1] = vld1q_u8(&pYaU[x]);
734 vst2q_u8(&pU[2 * x], u);
735 }
736 {
737 uint8x16x2_t v = vld2q_u8(&pV[2 * x]);
738 v.val[1] = vld1q_u8(&pYaV[x]);
739 vst2q_u8(&pV[2 * x], v);
740 }
741 }
742
743 for (; x < halfWidth; x++)
744 {
745 const UINT32 odd = 2 * x + 1;
746 pU[odd] = pYaU[x];
747 pV[odd] = pYaV[x];
748 }
749 }
750
751 /* B6 - B9 */
752 for (UINT32 y = 0; y < halfHeight; y++)
753 {
754 const BYTE* pUaU = pSrc[1] + srcStep[1] * (y + roi->top / 2) + roi->left / 4;
755 const BYTE* pUaV = pUaU + nTotalWidth / 4;
756 const BYTE* pVaU = pSrc[2] + srcStep[2] * (y + roi->top / 2) + roi->left / 4;
757 const BYTE* pVaV = pVaU + nTotalWidth / 4;
758 BYTE* pU = pDst[1] + dstStep[1] * (2 * y + 1 + roi->top) + roi->left;
759 BYTE* pV = pDst[2] + dstStep[2] * (2 * y + 1 + roi->top) + roi->left;
760
761 UINT32 x = 0;
762 for (; x < quaterWidth - quaterPad; x += 16)
763 {
764 {
765 uint8x16x4_t u = vld4q_u8(&pU[4 * x]);
766 u.val[0] = vld1q_u8(&pUaU[x]);
767 u.val[2] = vld1q_u8(&pVaU[x]);
768 vst4q_u8(&pU[4 * x], u);
769 }
770 {
771 uint8x16x4_t v = vld4q_u8(&pV[4 * x]);
772 v.val[0] = vld1q_u8(&pUaV[x]);
773 v.val[2] = vld1q_u8(&pVaV[x]);
774 vst4q_u8(&pV[4 * x], v);
775 }
776 }
777
778 for (; x < quaterWidth; x++)
779 {
780 pU[4 * x + 0] = pUaU[x];
781 pV[4 * x + 0] = pUaV[x];
782 pU[4 * x + 2] = pVaU[x];
783 pV[4 * x + 2] = pVaV[x];
784 }
785 }
786
787 return PRIMITIVES_SUCCESS;
788}
789
790static pstatus_t neon_YUV420CombineToYUV444(avc444_frame_type type,
791 const BYTE* WINPR_RESTRICT pSrc[3],
792 const UINT32 srcStep[3], UINT32 nWidth, UINT32 nHeight,
793 BYTE* WINPR_RESTRICT pDst[3], const UINT32 dstStep[3],
794 const RECTANGLE_16* WINPR_RESTRICT roi)
795{
796 if (!pSrc || !pSrc[0] || !pSrc[1] || !pSrc[2])
797 return -1;
798
799 if (!pDst || !pDst[0] || !pDst[1] || !pDst[2])
800 return -1;
801
802 if (!roi)
803 return -1;
804
805 switch (type)
806 {
807 case AVC444_LUMA:
808 return neon_LumaToYUV444(pSrc, srcStep, pDst, dstStep, roi);
809
810 case AVC444_CHROMAv1:
811 return neon_ChromaV1ToYUV444(pSrc, srcStep, pDst, dstStep, roi);
812
813 case AVC444_CHROMAv2:
814 return neon_ChromaV2ToYUV444(pSrc, srcStep, nWidth, nHeight, pDst, dstStep, roi);
815
816 default:
817 return -1;
818 }
819}
820#endif
821
822void primitives_init_YUV_neon_int(primitives_t* WINPR_RESTRICT prims)
823{
824#if defined(NEON_INTRINSICS_ENABLED)
825 generic = primitives_get_generic();
826 WLog_VRB(PRIM_TAG, "NEON optimizations");
827 prims->YUV420ToRGB_8u_P3AC4R = neon_YUV420ToRGB_8u_P3AC4R;
828 prims->YUV444ToRGB_8u_P3AC4R = neon_YUV444ToRGB_8u_P3AC4R;
829 prims->YUV420CombineToYUV444 = neon_YUV420CombineToYUV444;
830#else
831 WLog_VRB(PRIM_TAG, "undefined WITH_SIMD or neon intrinsics not available");
832 WINPR_UNUSED(prims);
833#endif
834}