20#include <winpr/config.h>
23#include <winpr/assert.h>
25#include <winpr/collections.h>
48static inline void* uptr2void(uintptr_t ptr)
53static inline uintptr_t void2uptr(
const void* ptr)
55 return (uintptr_t)ptr;
71size_t Queue_Count(wQueue* queue)
84size_t Queue_Capacity(wQueue* queue)
90 const size_t ret = queue->capacity;
101void Queue_Lock(wQueue* queue)
104 if (queue->synchronized)
105 EnterCriticalSection(&queue->lock);
112void Queue_Unlock(wQueue* queue)
115 if (queue->synchronized)
116 LeaveCriticalSection(&queue->lock);
123HANDLE Queue_Event(wQueue* queue)
129wObject* Queue_Object(wQueue* queue)
132 return &queue->object;
143void Queue_Clear(wQueue* queue)
147 for (
size_t index = queue->head; index != queue->tail; index = (index + 1) % queue->capacity)
149 if (queue->object.fnObjectFree)
151 void* obj = uptr2void(queue->array[index]);
152 queue->object.fnObjectFree(obj);
155 queue->array[index] = 0;
159 queue->head = queue->tail = 0;
160 (void)ResetEvent(queue->event);
168BOOL Queue_Contains(wQueue* queue,
const void* obj)
174 for (
size_t index = 0; index < queue->tail; index++)
176 void* ptr = uptr2void(queue->array[index]);
177 if (queue->object.fnObjectEquals(ptr, obj))
189static BOOL Queue_EnsureCapacity(wQueue* queue,
size_t count)
191 const size_t blocksize = 32ull;
194 if (queue->growthFactor > SIZE_MAX / blocksize)
197 const size_t increment = blocksize * queue->growthFactor;
198 if (queue->size > SIZE_MAX - count)
201 const size_t required = queue->size + count;
202 if (required > queue->capacity)
204 const size_t old_capacity = queue->capacity;
205 if (required > SIZE_MAX - increment)
208 const size_t new_capacity = required + increment - required % increment;
209 if (new_capacity > SIZE_MAX /
sizeof(BYTE*))
212 uintptr_t* newArray = (uintptr_t*)realloc(queue->array,
sizeof(uintptr_t) * new_capacity);
217 queue->capacity = new_capacity;
218 queue->array = newArray;
219 ZeroMemory(&(queue->array[old_capacity]),
220 (new_capacity - old_capacity) *
sizeof(uintptr_t));
223 if (queue->tail <= queue->head)
225 const size_t tocopy = queue->tail;
226 const size_t slots = new_capacity - old_capacity;
227 const size_t batch = (tocopy < slots) ? tocopy : slots;
229 CopyMemory(&(queue->array[old_capacity]), queue->array, batch *
sizeof(uintptr_t));
235 ZeroMemory(queue->array, batch *
sizeof(uintptr_t));
236 queue->tail += old_capacity;
240 const size_t remain = queue->tail - batch;
241 const size_t movesize = remain *
sizeof(uintptr_t);
242 memmove_s(queue->array, queue->tail *
sizeof(uintptr_t), &queue->array[batch],
245 const size_t zerooffset = remain;
246 const size_t zerosize = (queue->tail - remain) *
sizeof(uintptr_t);
247 ZeroMemory(&queue->array[zerooffset], zerosize);
248 queue->tail -= batch;
259BOOL Queue_Enqueue(wQueue* queue,
const void* obj)
265 if (!Queue_EnsureCapacity(queue, 1))
268 if (queue->object.fnObjectNew)
269 queue->array[queue->tail] = void2uptr(queue->object.fnObjectNew(obj));
271 queue->array[queue->tail] = void2uptr(obj);
273 queue->tail = (queue->tail + 1) % queue->capacity;
276 const BOOL signalSet = queue->size == 0;
280 (void)SetEvent(queue->event);
293void* Queue_Dequeue(wQueue* queue)
301 obj = uptr2void(queue->array[queue->head]);
302 queue->array[queue->head] = 0;
303 queue->head = (queue->head + 1) % queue->capacity;
308 (void)ResetEvent(queue->event);
319void* Queue_Peek(wQueue* queue)
325 obj = uptr2void(queue->array[queue->head]);
332void Queue_Discard(wQueue* queue)
337 obj = Queue_Dequeue(queue);
339 if (queue->object.fnObjectFree)
340 queue->object.fnObjectFree(obj);
344static BOOL default_queue_equals(
const void* obj1,
const void* obj2)
346 return (obj1 == obj2);
353wQueue* Queue_New(BOOL
synchronized, SSIZE_T capacity, SSIZE_T growthFactor)
355 wQueue* queue = (wQueue*)calloc(1,
sizeof(wQueue));
360 queue->synchronized =
synchronized;
362 queue->growthFactor = 2;
363 if (growthFactor > 0)
364 queue->growthFactor = (size_t)growthFactor;
368 if (!InitializeCriticalSectionAndSpinCount(&queue->lock, 4000))
370 queue->haveLock = TRUE;
371 if (!Queue_EnsureCapacity(queue, (
size_t)capacity))
374 queue->event = CreateEvent(
nullptr, TRUE, FALSE,
nullptr);
380 wObject* obj = Queue_Object(queue);
385 WINPR_PRAGMA_DIAG_PUSH
386 WINPR_PRAGMA_DIAG_IGNORED_MISMATCHED_DEALLOC
388 WINPR_PRAGMA_DIAG_POP
392void Queue_Free(wQueue* queue)
400 DeleteCriticalSection(&queue->lock);
402 (void)CloseHandle(queue->event);
This struct contains function pointer to initialize/free objects.
OBJECT_EQUALS_FN fnObjectEquals